Talents hold the specialised options left out of the core rules, from combat techniques to Shaping itself. Pay the listed Improvement Point cost once and record the Talent. Skill and characteristic prerequisites must be met when you buy it; listed equipment is needed only to use it.
Activation. Passive Talents apply whenever their conditions are met. An action Talent spends the Combat Action; a reaction Talent spends the Reaction named in its text.
- Only one action Talent can modify an attack. An attack made by an action Talent is not a standard attack for extra off-hand attacks. Passive Talents still apply when relevant.
- When a Talent forfeits all Reactions, that includes the base Reaction and every extra Reaction.
- A declared Talent replaces normal attack damage or critical effects wherever its text says so.
“If the hit is not stopped.” Some Talents work only if their hit is not stopped; use the combat result matrix.
- On an ordinary hit, a winning Dodge, or a winning Parry that would block all damage, stops the Talent. A partial or ineffective Parry does not.
- A critical Talent hit is stopped only by a winning critical Reaction. A losing ordinary successful defence demotes its damage but does not stop the Talent.
- If the Talent deals damage, apply any partial Parry before armour.